

#Pale moon standard vanguard series#
His V series incarnation doesn't directly do so, but on reflection it's clear that three of its four skills are slightly tweaked pieces of Zeroth Dragon of End of the World, Dust's skill. Power Copying: His cards have the ability to copy the skills of cards in the soul.Three of these effects, when combined, come close to recreating the skill of Gastille's Zeroth Dragon, Dust, albeit with some buffs: reduce the opponent's Vanguard's Power to 1 (Dust reduced the Power and Grade of all your opponent's units to 1), your opponent's AUTO effects do not activate this turn (Dust also negated the effects of your opponent's units on field), and your opponent puts a card from their hand into the Damage Zone (Dust dealt one damage to the opponent if they had four or less, though originally like Gastille it had no four or less damage clause). Mythology Gag: Gastille's V series incarnation forces the opponent to choose up to four negative effects depending on the number of cards in Gastille's Soul.Multi-Armed and Dangerous: Gastille has four arms.Eyes Do Not Belong There: He has additional eyes on his cloak of all things.Evil Mentor: He was the one who taught Shiranui the power of Dominate.He is promptly defeated by Chrono, breaking his Diffride, and upon his return to Cray Chaos Breaker Dragon immediately usurps him. Disc-One Final Boss: In both the anime and the lore, Gastille is built up as the manipulator behind Gyze's revival and a true force to be reckoned with, worthy of being the Big Bad.

The gift of nothingness steals hope and silences the world.

Youkai: She's based on a futakuchi-onna.Finishing Move: The V-Series version of Demon Eater seems to have been intended as such given that her skill requires the player to soulblast 10 cards, which while not difficult to achieve will still take time to achieve in addition to potentially turning off the abilities of other units, in exchange for blocking the opponent for blocking Sentinels, making Demon Eater a useful card for dealing the last damage in a fight.While soulblasting 10 cards is still a hefty cost, this cost is an optional part of her second ability and has an easier activation timing. Awesome, but Impractical: Her original version had a skill that could retire all of the opponent's rearguards but said skill was a Megablast that required a hefty cost of Counterblast 5 and Soulblast 8, the latter being less of an issue given that Dark Irregulars focus on adding cards to the soul, on top of needing her attack to hit.
